The game

Kingmakers units and officers

Your army is medieval even though you are not. A developer blog named six troop types planned for Early Access, each with a job and a counter; the later Gameplay Deep Dive describes recruiting from peasants up as a settlement grows. Neither list is final, and the two do not match exactly, so both are shown.

A soldier watches riders charge past a timber house.
Riders charging past a timber house. Frame at 7:20 in the Gameplay Deep Dive, tinyBuildGAMES.

The troop types named so far

SwordsmenDefensive bonuses when positioned near other units, especially archers.Dev Blog #1: named Deep Dive: not named
SpearmenEffective against cavalry; can slow riders or knock them off their horses.Dev Blog #1: named Deep Dive: not named
CavalryFast; for breaking lines or flanking to reach archers.Dev Blog #1: named Deep Dive: named
ArchersStrong against lightly armoured troops, weak against melee. Upgrade to longbowmen.Dev Blog #1: named Deep Dive: named
BerserkersAxe fighters with a rage mode for burst damage.Dev Blog #1: named Deep Dive: named
Men-at-armsHeavily armoured macemen who hold the line; can boost their defence for a time.Dev Blog #1: named Deep Dive: named
PeasantsThe first recruits available, poorly trained.Dev Blog #1: not named Deep Dive: named

The store page lists archers, swordsmen, spearmen and cavalry. Swordsmen and spearmen being absent from the Deep Dive does not mean they were cut; the narration ends its list with “and more”.

The Early Access plan, in the blog’s words

When Early Access hits, you’ll have six medieval troop types to recruit, which include: Swordsmen, Spearmen, Cavalry, Archers, Berserkers, and Men-at-arms. Most of which will be upgradeable up to two or three tiers to improve their proficiency.

Redemption Road. From Steam announcement: Dev Blog #1, Meet the Troops You'll Command in Kingmakers

Spearmen are effective against Cavalry. They can slow or knock riders off horses on impact.

Redemption Road. From Steam announcement: Dev Blog #1, Meet the Troops You'll Command in Kingmakers

Recruiting, as the Deep Dive shows it

At first, you’ll only be able to recruit poorly trained peasants, but as the settlement expands, you’ll field cavalry, archers, berserkers, men-at-arms, and more. Each has its own unique advantages on the battlefield.

Redemption Road. Said in the tinyBuildGAMES video: Kingmakers - Gameplay Deep Dive

Recruiting happens from the strategy view, where you also build the settlement that unlocks better troops. That loop is laid out on Kingmakers gameplay explained, and the barracks, walls and defences themselves on Kingmakers base building.

Upgrades and losses

Circling back to the skill tree, you can upgrade units through the skill tree by using holy relics collected during gameplay.

Redemption Road. From Steam announcement: Dev Blog #1, Meet the Troops You'll Command in Kingmakers

Hospitals can revive fallen members and restore the full squad, so long as they’re only partially wiped out, if the entire troop is gone, then you’ll need to recruit a new one.

Redemption Road. From Steam announcement: Dev Blog #1, Meet the Troops You'll Command in Kingmakers

The blog also lists siege weapons and defences you place yourself: trebuchets, ballistas and archer towers.

A trebuchet in action beside a timber house while troops fight around it.
A trebuchet beside a timber house, with fighting around it. Frame at 9:04 in the Gameplay Deep Dive, tinyBuildGAMES.

Morale and officers

Soldiers are not scripted to fight to the last man. In the Deep Dive each one decides when to attack, hold or run, and officers are what keep them together.

An armoured enemy with a name tag above him, partly hidden by bright flying debris near a wooden wall.
An armoured enemy with a name tag, in a burst of flying debris. Frame at 9:52 in the Gameplay Deep Dive, tinyBuildGAMES.

If you take down a high-ranking officer, this can cause a domino effect that leads to a massive retreat.

Redemption Road. Said in the tinyBuildGAMES video: Kingmakers - Gameplay Deep Dive

Enemy officers are valuable when captured alive. You can ransom them for gold, torture them for info, or execute them to boost your army’s morale.

Redemption Road. Said in the tinyBuildGAMES video: Kingmakers - Gameplay Deep Dive

Asked whether enemies ever break and run, the game director added that the weapon matters as well as the officer:

Paul Fisch Game director, replying on the Steam forum

Enemy legions have morale, and you can make them retreat both by decimating the legion or targeting officers. Some weapons create more fear than others, and do more damage to morale.

Thread: Paul Fisch on enemy morale, Steam discussions

The blog called officers mini-boss fights, and the Deep Dive adds that promoted officers wear armour heavy enough to stop low-calibre bullets, which is why upgrades matter; the guns that answer that are on Kingmakers weapons and vehicles. One change since the blog: it said your own troops would not have officers because you fill that role, while the Deep Dive lists commissioning officers among the strategy-view orders.

Your army in co-op

In co-op, each player commands a separate army rather than sharing one. More on Kingmakers co-op.