The game

Kingmakers gameplay explained

Kingmakers is a third-person shooter laid over a real-time strategy game. On foot you fight with modern weapons; from the strategy view you build a settlement, recruit an army and send it at castles, and you can switch between the two whenever you like. This page follows the developers’ Gameplay Deep Dive in order, with the timestamp for each claim.

Kingmakers - Gameplay Deep Dive Official video on the tinyBuildGAMES YouTube channel.

The question the game is built on

What if you brought modern weapons to the Middle Ages in order to rewrite history?

Redemption Road. Said in the tinyBuildGAMES video: Kingmakers - Gameplay Deep Dive

Two views, one battle

The strategy view
Top-down strategy view of forest and buildings with unit icons and a red boundary line.
The strategy view from above, with unit icons and a red boundary running across the map. Frame at 1:30 in the Gameplay Deep Dive, tinyBuildGAMES.
On foot
Third-person view behind a column of armoured soldiers in a village, with a minimap at the lower left.
On foot behind a column of armoured soldiers, with the minimap in the corner. Frame at 1:46 in the Gameplay Deep Dive, tinyBuildGAMES.

You’re not just a foot soldier in Kingmakers. You’re responsible for the army itself using an interface similar to games like Age of Empires, Stronghold, or Manor Lords.

Redemption Road. Said in the tinyBuildGAMES video: Kingmakers - Gameplay Deep Dive

At any point, you can switch to the strategy view. From here, you can give orders, construct buildings, commission officers, and call up new levies of soldiers.

Redemption Road. Said in the tinyBuildGAMES video: Kingmakers - Gameplay Deep Dive

The store page describes the same thing in one line, Seamlessly switch between combat and issuing orders, at any time. If you are wondering how that works on a controller, nobody has said; see Kingmakers controller support.

The Deep Dive, chapter by chapter

Each time links straight to that moment in the video. Descriptions are this site’s summaries of what is said.

The premise

Modern weapons taken into the Middle Ages to rewrite history.

Commanding

You run the army through an interface the narrator compares to Age of Empires, Stronghold and Manor Lords.

Scale

Tens of thousands of soldiers per mission; every tree and building can be destroyed.

Solo, or up to four players.

Unreal Engine 4 with the studio's own technology on top.

The timeline where Owain Glyndŵr won has been altered, and you are sent to restore it.

Resources

Silver, copper and gold found in the past pay for better weapons in the present.

Submachine guns to grenade launchers, later turrets, airstrikes, tanks and helicopters.

Settlements

Farms, lumber mills and houses to run an economy in hostile territory.

Strategy view

Switch at any time to give orders, build, commission officers and raise levies.

Peasants first; cavalry, archers, berserkers and men-at-arms as the settlement grows.

Missions

Sieges, chasing a spy, escorting Welsh nobles.

Defending

English lords attack your settlements; walls, towers, ballistas and trebuchets help hold them.

Morale

Soldiers decide when to fight or flee; killing an officer can start a rout.

A motorcycle early, cars and trucks later, armoured vehicles and tanks eventually.

Heavily armoured, able to stop small-calibre rounds; can be captured, then ransomed, tortured for information or executed.

Progression

Experience permanently upgrades your character class, unlocking weapons and abilities.

30 to 40 hours of content planned.

Money comes from the past

It’s on you to send whatever silver, copper, and gold you find back to the present day so your support team can buy you better weapons.

Redemption Road. Said in the tinyBuildGAMES video: Kingmakers - Gameplay Deep Dive

That is the loop that ties the two halves together. Looting and holding territory funds the shooter side, and the shooter side is what lets a small army beat a much bigger one.

Building and holding a settlement

Strategy view with a wall segment highlighted in green while it is being placed near timber buildings.
A wall being placed in the strategy view, shown in green before it is built. Frame at 1:40 in the Gameplay Deep Dive, tinyBuildGAMES.

When establishing a new settlement in hostile territory, you’re responsible for building farms, lumber mills, and other structures to get your economy up and running.

Redemption Road. Said in the tinyBuildGAMES video: Kingmakers - Gameplay Deep Dive

English barons and nobles will throw massive armies at your settlements.

Redemption Road. Said in the tinyBuildGAMES video: Kingmakers - Gameplay Deep Dive

The pinned developer update before the video added that players can now build walls around a base, and that enemies can break them down. Who you recruit to hold those walls is on Kingmakers units and officers, and the buildings the developers have named, with how sieges work, are on Kingmakers base building.

What the video does not say

  • The announcement listed “enemy waves” among the topics, but the narration never uses the word. The only wave talk on record is the director describing an endless horde mode built to speed up balancing, which he said might become part of the game.
  • No release date, price or platform, and no Early Access roadmap beyond the launch size.
  • Anything that is only visible on screen. This page lists what is spoken; details that appear in the footage without being described are left out rather than guessed at.

For where the game stands on release, start at the Kingmakers release date. The other official videos are collected on Kingmakers trailers.