The game

How hard is Kingmakers?

Harder than the trailers look, according to the game director. He says armoured enemies are not bullet sponges, that higher difficulty levels add more and tougher enemies instead, and that a man alone with an assault rifle loses to thirty archers. The developers have not published a list of difficulty levels, only the director’s remarks below.

Not easy

You are meant to fight alongside your armies, and later missions and harder levels do not let you solo everything. What would change this: a list of difficulty levels, or the Steam page describing them.

A helmeted soldier in a modern vest aims a pistol at a crowd of knights in plate armour, one with a blue shield, and a horse in metal armour fills the right edge.
A soldier aims a pistol at a crowd of knights in plate armour; a horse in metal armour fills the right edge. Frame at 10:20 in the Gameplay Deep Dive, tinyBuildGAMES.

What a player asked, and the answer

A player who watched the Gameplay Deep Dive worried that soldiers in the footage survive several bullets, when medieval armour would not stop rifle rounds. The game director’s reply began with the point about sponges:

Paul Fisch Game director, replying on the Steam forum

Look, the game isn’t about bullet sponge enemies. Higher difficulty levels create more enemies and harder enemies, not bullet sponges.

Thread: Paul Fisch on armored enemies and difficulty, Steam discussions

So higher levels are about more enemies and tougher ones, not about each enemy soaking up more bullets. What the levels are called, how many there are, and whether every one is open from the start has not been said. He did say the game would come with multiple polished missions and difficulty tiers for those missions, in a post written as the first Early Access date was being called off. The one visible trace is the mission cards in the Deep Dive, each with a difficulty setting that reads Normal; they are transcribed on the Kingmakers campaign map.

Why the armour stops some bullets

The Deep Dive

Officers get better kit

As you rack up victories, the enemy will promote more powerful officers.

Redemption Road. Said in the tinyBuildGAMES video: Kingmakers - Gameplay Deep Dive

The narration goes on to say they are often given thick, heavy iron armour and shields that can deflect lower-caliber bullets, and that So, weapon upgrades are crucial. How officers work in a fight is on Kingmakers units and officers.

The director

Where the tech comes from

Paul Fisch Game director, replying on the Steam forum

The English do receive limited help from adversaries with advanced tech. This help is 95% about enhancing existing medieval weapons and armor.

So they don’t just suddenly become modern soldiers. They become medieval soldiers with improved alloys that make their armor able to block lower caliber bullets.

Thread: Paul Fisch on armored enemies and difficulty, Steam discussions

That is his explanation for armour that can block lower-caliber bullets. It does not name the adversaries; the setting is on Kingmakers story and setting.

Four ways through it

The same reply ends the armour question with a list, and the list is the closest thing to a guide the developers have given:

Paul Fisch Game director, replying on the Steam forum

So you can use explosives, higher caliber weapons, aim at weak points in their armor, or knock off pieces of their armor.

So they are really never bullet sponges, but you might have to use more effective weapons to get the penetration you need.

Thread: Paul Fisch on armored enemies and difficulty, Steam discussions
1ExplosivesFirst on his list. He does not say which explosives work on armour; what the game is described as having is on Kingmakers weapons and vehicles.
2Higher caliber weaponsWeapons can be upgraded, and armour penetration is one of the stats the blog names; see Kingmakers weapons and vehicles.
3Weak pointsHe says armour has weak points to aim at. Where they are has not been shown.
4Knocking pieces offHe lists knocking pieces off an enemy's armour as the fourth way; how that works has not been shown.
A helmeted soldier in an olive vest aims at an enemy holding a round shield in red and tan on a grassy slope; the picture is motion-blurred.
A soldier aims at an enemy holding a round red and tan shield on a grassy slope. Frame at 9:47 in the Gameplay Deep Dive, tinyBuildGAMES.

Later on, you cannot solo everything

A helmeted soldier seen from behind faces enemy soldiers on a cobbled street below a stone castle wall; several on the right hold bows, and one in a red and white tabard holds a spear.
A soldier faces enemy soldiers with bows and a spear on a cobbled street below a castle wall. Frame at 9:59 in the Gameplay Deep Dive, tinyBuildGAMES.

The rest of the reply is aimed at the idea that the trailers make the game look easy:

Paul Fisch Game director, replying on the Steam forum

I think people get the impression from the trailers that the game is very easy, but it isn’t. A man by himself with an assault rifle loses against 30 archers.

You do often need to fight with your armies to pull aggro off of yourself. Maybe not at the very start, but on harder difficulties and later missions, you really can’t solo everything even with air support and turrets and landmines and drones. You will just get overwhelmed by thousands of enemy soldiers.

Thread: Paul Fisch on armored enemies and difficulty, Steam discussions

He made the same point earlier, in a thread about modern weapons against medieval armies:

Paul Fisch Game director, replying on the Steam forum

Even with airstrikes and modern weapons you’d be surprised how hard it is to fight against 1000s of soldiers, especially archers.

Most games never actually have you fight at that kind of scale.

Thread: Paul Fisch on fighting thousands of soldiers, Steam discussions

The video puts the odds the same way: Even with an army at your side, you’re still heavily outnumbered. Your side of that is the army you recruit, covered on Kingmakers units and officers, the walls and towers on Kingmakers base building, and the other players in Kingmakers co-op and multiplayer, where each player commands an army of their own.

Action or strategy, your call

In a separate thread, where a player guessed that the action is only about 20% of the playtime, the director wrote:

Paul Fisch Game director, replying on the Steam forum

You can freely move back and forth between action and issuing orders basically always.

Both playstyles work. Both sides scale up as you play.

Thread: Paul Fisch on the split between action and strategy, Steam discussions

How the two views work together is on Kingmakers gameplay explained.

What has not been said

Open: How many difficulty levels there areTiers are mentioned, not counted; a Normal setting is visible on the mission cards.
Open: Health, damage or armour numbersArmour tiers are named in a developer blog, without numbers.
Open: Whether higher levels change rewardsThe mission cards show one reward figure at Normal; nothing is said about other levels.
Open: A difficulty option for co-opNot mentioned; the campaign is playable solo or with up to four players.