Sources
Everything this site puts in quotation marks is copied word for word from one of these, and the build checks that it still matches. Where two sources disagree, the pages say so and show both.
Store pages
What the stores themselves list.
Steam announcements
Formal posts from the studio and publisher.
- Steam announcement: KINGMAKERS Gameplay Deep Dive + Playtest Sign-Up
- Steam announcement: KINGMAKERS at BiliBili World
- Steam announcement: A Message From the Developers
- Steam announcement: Kingmakers Dev Blog #3, Picking a Fight with History
- Steam announcement: Dev Blog #2, Bringing A Gun To A Sword Fight
- Steam announcement: Dev Blog #1, Meet the Troops You'll Command in Kingmakers
- Steam announcement: Kingmakers Early Access Release Date Announcement
- Steam announcement: Kingmakers at the Future Games Show!
- Steam announcement: Kingmakers featured at the Day of the Devs showcase!
- Steam announcement: Kingmakers is coming to the big screen!
- Steam announcement: Introducing Kingmakers
Official video
Quoted from the video's own captions.
Steam forum
The official FAQ and replies from the game director.
- Paul Fisch replying to a proposed playtest date, Steam discussions
- Players asking about a medieval-only play style, Steam discussions
- Players asking about building customization, Steam discussions
- Kingmakers Official FAQ (Steam discussions)
- Kingmakers Official FAQ, engine line as edited on Steam discussions
- Paul Fisch in the Steam playtest thread
- Paul Fisch on mod support, Steam discussions
- Paul Fisch on graphics cards, Steam discussions
- Paul Fisch on Steam Deck, pinned update thread
- Paul Fisch on playtest hardware, pinned update thread
- Paul Fisch on consoles, Steam discussions
- Pinned developer update, Steam discussions
- Paul Fisch on his role, Steam discussions
- Paul Fisch on dates and the release candidate, Steam discussions
- Paul Fisch in the small update thread, Steam discussions
- Paul Fisch on the store and RTS interface redesign, Steam discussions
- Paul Fisch on the engine, Steam discussions
- Paul Fisch: still working on it, Steam discussions
- Paul Fisch on why there is no new date, Steam discussions
- Paul Fisch on the December playtest, Steam discussions
- Paul Fisch on pre-orders, Steam discussions
- Paul Fisch on team size, Steam discussions
- Paul Fisch on system requirements, Steam discussions
- Paul Fisch on how the playtest will open up, Steam discussions
- Paul Fisch on how playtesters were picked, Steam discussions
- Paul Fisch on playtesters and the NDA, Steam discussions
- Paul Fisch on trailer footage, Steam discussions
- Paul Fisch on AI and the trailers, Steam discussions
- Paul Fisch on the studio's earlier game, Steam discussions
- Paul Fisch on pre-rendered footage, Steam discussions
- Paul Fisch on paid test access, Steam discussions
- Paul Fisch on whether the game will release, Steam discussions
- Paul Fisch on Gamescom, Steam discussions
- Paul Fisch on the BiliBili World build and the public demo, Steam discussions
- Paul Fisch on tinyBuild and the playtest scores, Steam discussions
- Paul Fisch on the film's progress, Steam discussions
- Paul Fisch on whether the release will slip further, Steam discussions
- Paul Fisch on GOG and other storefronts, Steam discussions
- Paul Fisch on tanks and aircraft, Steam discussions
- Paul Fisch on flamethrowers, Steam discussions
- Paul Fisch on dual wielding, Steam discussions
- Paul Fisch on enemy morale, Steam discussions
- Paul Fisch on shader stutter, Steam discussions
- Paul Fisch on optimisation and stability, Steam discussions
- Paul Fisch on low-end PCs, Steam discussions
- Paul Fisch's update on the strategy interface and buildable roads, Steam discussions
- Developer reply under the Gameplay Deep Dive announcement, Steam comments
- tinyBuild reply on character customisation under Dev Blog #1, Steam comments
- tinyBuild reply on languages under Dev Blog #1, Steam comments
- tinyBuild reply on sandbox mode under Dev Blog #1, Steam comments
- Paul Fisch on whether there is a tutorial, Steam discussions
- Steam discussion thread asking about AI in the Deep Dive cutscenes
- Steam discussion thread asking about 4K performance
- Paul Fisch on whether playtest invites have gone out, Steam discussions
- Paul Fisch on when playtest invites go out, Steam discussions
- Paul Fisch on gamepad support and console ports, Steam discussions
- Paul Fisch on Denuvo and anti-cheat, Steam discussions
- Paul Fisch on solo play and private lobbies, Steam discussions
- Paul Fisch on the story in Early Access, Steam discussions
- Paul Fisch on armored enemies and difficulty, Steam discussions
- Paul Fisch on graphics settings and 4K, Steam discussions
- Paul Fisch on 1440p and his own 4080, Steam discussions
- Paul Fisch on Early Access and the playtest, Steam discussions
- Paul Fisch on local co-op, Steam discussions
- Paul Fisch on fighting thousands of soldiers, Steam discussions
- Paul Fisch on the split between action and strategy, Steam discussions
- Paul Fisch on reworking the RTS interface, Steam discussions
- Paul Fisch on what the first release will contain, Steam discussions
- Redemption Road Games account on the campaign design, Steam discussions
- Paul Fisch on what the team was working on, Steam discussions
- Paul Fisch on multiplayer drop-in/drop-out and powerscaling, Steam discussions
- Paul Fisch on shared campaign save files in multiplayer, Steam discussions
- Paul Fisch confirming private lobbies, Steam discussions
- Paul Fisch on a Hoard Mode, Steam discussions
- Paul Fisch on the weapon range, Steam discussions
- Paul Fisch reconfirming Unreal Engine 4, Steam discussions
- Paul Fisch on persistent battlefield bodies, Steam discussions
- Paul Fisch on the film adaptation and the game's release, Steam discussions
- Paul Fisch on why Kingmakers left first person, Steam discussions
- Paul Fisch explaining Kingmakers' soldier-rendering tech, Steam discussions
- Paul Fisch comparing Kingmakers' scale to other games, Steam discussions
Publisher filings and press
tinyBuild's own releases, and the report on the film.
Where to start
The shortest route through these is the status board on the home page and the Kingmakers platform board, where each row links its own source. For corrections or context, see about this site.